From: jim.speirs@canrem.com (Jim Speirs) To: dannys@iis.ee.ethz.ch (Danny Schwendener) Subject: Outdoor Patrol Activities Summary: Five patrol activities involving ropes, knots and compass reading Article #R112a. =============== Outdoor Patrol Activities Phil Newsome The Leader, August/September 1984 Blind Compass Walk For each patrol, set an appropriate number of small marked stakes in the ground about 1.5 metres apart in a north/south line. Give each Scout an orienteering compass and a paper bag, and stand him beside one of his patrol's stakes. Scouts from one patrol set their compasses between 45 degrees and 135 degrees, while those from the opposing patrol set theirs between 225 degrees and 315 degrees. The boys then put the bags over their heads so that all they can see is the ground and their compasses. On signal, Scouts spin around three times then follow the bearings on their compasses for 100 steps. They turn and follow a back bearing (arrow pointing towards instead of away from them) for 95 steps. Only Scouts who finish within 10 steps of their marker score. The winning patrol has the highest score. Remote Knotting Stake out a 3 metre radius circle around a tree for each patrol, and give them a 15 metre rope. Two Scouts from each patrol hold the rope at either end. Without letting go and without entering the circle, they must tie a clove hitch around their tree. Also outside the circle, the other patrol members can give advice and raise the rope if necessary. Fastest patrol wins. Snapper Fishing Give each patrol four 1.5 metre poles, several lengths of cord and a mousetrap. Mark out "river banks" 5 metres apart. Each patrol places its mousetrap on one river bank and cocks it, then lines up opposite it on the other side of the river. On signal, the Scouts lash together their poles to make a "fishing pole" and start angling. The first patrol to catch its snapper wins. Tripod Lashing Give each patrol three saplings of about the same size, one rope 2.5 metres long and another 1.8 metres long. On signal, Scouts lash the saplings into a tripod. When done, they set up the tripod, tie a bowline in one end of the rope and place the loop over the top of the tripod so that the free end hangs down the centre of the tripod. Then they tie a bowline in the free end - high enough that the loop is off the ground. Finally, one Scout stands in the free bowline loop and balances by hanging onto the line. The winning patrol is the first with a Scout standing in the bowline loop while the tripod supports his weight. The Foreigner You need a leader to play the Foreigner and a place where there are two trees with enough space between them that you can mark out a very deep, fast-flowing river, too wide to jump. Hand each patrol a long rope, and stand them at one tree across the river from the other tree and the Foreigner. The Foreigner doesn't speak or understand a word of English. Patrols must somehow direct him to catch the end of the rope they throw to him and tie it around his tree with a round turn and two half hitches at a height that will enable them to cross the river safely once they've attached their end of the rope to their tree. The first patrol to communicate successfully and cross the river wins.