To: dannys@iis.ee.ethz.ch Subject: Think Quick From: jim.speirs@canrem.com (Jim Speirs) Date: Thu, 18 May 1995 07:12:00 -0400 Organization: CRS Online (Toronto, Ontario) Summary: Two cub games in which quick thinking is the key and which can be used as introduction to two discussions on fire safety and planning. Article #R134. ============== Think Quick Ben Kruser The Leader, May 1991. Let's face it--it's a jungle out there and in the pack meeting. To survive the jungle, a Cub needs to be able to think on his paws and help other pack members, too. Here are some fun activities that incorporate time pressure with split second cooperation. Jaws Sharks are swimming around an island. Members of a six must help each other cling to the island without falling into shark infested waters. The six only has 10-15 seconds to decide the best way to get and keep everyone balanced on dry land Materials: The "island" may vary in size and flexibility. A flat cardboard box will help Cubs learn the basic idea. A rubber tire adds a new dimension because they need to try to balance while their weight shifts the tire's form. As the Cubs perfect their team work see which six can cling to the smallest island. To work this one out, the Cubs will have to think vertically as well as horizontally. Fire Getting out of a burning building quickly is sometimes a matter of life and death. In this game, a six can learn a few rules of fire safety as they enjoy some friendly competition. Using masking tape, set up a maze pattern on a large floor surface. The object, as with any maze, is to get from the start to the end the quickest way possible. Sixes start at different points on the edges of the maze with the idea that they must reach the other side. On signal, Cubs fall to the ground, crawl on their bellies to keep under the smoke, and follow a leader who is following the masking tape. If they come to a blind alley, they must reverse and try another avenue. At the end of the game, talk about fire safety; the benefits of knowing where exits are in strange buildings and practising home and school fire drills. More Sharks While spending time on the island surrounded by sharks, you have discovered a cache of boat building material. But which shape and size of boat is best for rescuing the whole six as well as, perhaps, a few extra native islanders? Give each six a large bowl of water and an identical piece of tin foil. Substitute marbles for people. Have the six compete in two categories. 1. Time: Time is of the essence because the sharks are eating away the island to get at the inhabitants. The Cubs must build a boat post haste. Time each six to see how long they take to discuss and design a boat that will hold the most people (marbles). 2. Passenger Capacity: After designing a tin foil boat, put it into the bowl of water and carefully add marbles one at a time. See which boat design can carry the most marbles. When the contest is over, see if the six who spent the most time planning was the one who had the most successful boat. This can lead to a discussion about how, even when we don't have a lot of time to act, the time we spend planning and involving everyone's ideas usually saves time in carrying out the plan.